In the last newsletter, I made the modest suggestion that we aspire to art in our software creation, but be willing to live with well-crafted software. Rich Kolm responded with the suggestion that more humility would be appropriate, as
So how are we to know the good code from bad? Are there Platonic forms of software out there, awaiting your discovery? Or is software primarily a commercial enterprise, with artistry inevitably sacrificed on the Procrustean bed of deadlines and preexistin