eXtreme Programming eXperienced (Part 2)

by Neil Roodyn, Ph.D.

We conclude our case study illustrating how a small U.K. software firm used component-based architectures supporting the XP model to rapidly execute a project.

Review Part One

The Planning Game

Stories were used in an informal version of the planning game. As the client had never written stories before, Cog

This article was originally published on Tuesday Jul 10th 2001
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